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How to Play Numberlockers


Overview
Number lockers are a kind of crossword puzzle with the clues leading you to numbers rather than words. In the answers, you're allowed to use any whole numbers from 1 to 9; fractions, negative numbers, and 0 aren't allowed.

To solve number lockers, you don’t need to know anything beyond the most basic algebra, but you might want to refresh your memory about the meaning of a few terms. A square is a number derived by multiplying a number by itself; for example, 9 is the square of 3 (3 x 3 = 9). If you multiply a number by itself twice, you get a cube; 27 is the cube of 3 (3 x 3 x 3 = 27). A square (or cube) root is the number that, when multiplied by itself, yields the square (or cube); for example, 3 is the square root of 9, and the cube root of 27. Above cube, we'll use the term power; 16 is 2 to the fourth power (2 x 2 x 2 x 2 = 16).

Most numbers aren’t squares or cubes of any whole number. 16 is a square (of 4). 18 is not (of any whole number). 8 is a cube (of 2), but not a square. 9 is a square (of 3), but not a cube. If a clue asks you for a cube that fits a single-digit space, you know it must be either 1 or 8 (1 x 1 x 1 = 1; 2 x 2 x 2 = 8). If we ask you for a cube that fits 2 spaces, the answer could be 27 (3 x 3 x 3) or 64 (4 x 4 x 4). Any other cube would be too short (the cube or either 1 or 2, either of which would be a single-digit number) or too long (the cube of 5 or higher, which would be a triple-or-more-digit number; for example, 5 x 5 x 5 = 125).

A prime number can be divided only by itself and 1 without leaving a reminder. 3 is a prime number; so are 5, 7, 11, 13 etc. 21 is not a prime number because it can also be divided by 3 and by 7. 1 is not a prime number.

Consecutive numbers are numbers that follow one another in a sequence, like counting consecutively from a lower to a higher number. (In the rare clues asking for descending consecutive numbers, the clue or hint will say “descending.”) Example: “consecutive odd digits” can be the sequence 1, 3, 5, 7, 9, in that order. (When five boxes must be filled by that clue, those can be the only possible answers since you can use only single-digit numbers.)

Smallest or largest possible number means that the answer cannot have more or fewer digits than the number of boxes available for that clue. For example, the smallest possible square of a prime number that will fit in a two-digit answer is 25 (5 x 5).

Another important word to remember is palindrome. A palindrome (literally “running back” in Greek) is any phrase, word, or number that reads the same backwards and forwards. The phrase referring to the Emperor Napoleon’s exile, “Able was I ere I saw Elba,” is a palindrome, as is the word “redder.” A palindromic number might be 33, or 787, etc.

Unities
are ones (11 or 111, etc.). So “a cube of unities” that must fit into four boxes must be the cube of 11, which is 1331. 

A product of a number is a result of multiplying that number by any other number. For example, a product of 15 is 45  (15 x 3); so is 60, and 150.

How to Begin
As with crosswords, you can start with easy clues and use those answers to help you solve more difficult intersecting ones. If you take a look at the clues in the example below, you can see that there are many possible answers for 1 Across, so that wouldn't be a good “entry” for this puzzle.

However, if you look at 1 Down, “Odd number to the fourth power,” there’s only one possible answer. A moment’s trial-an-error calculation will show you that there are only two fourth-power numbers with two digits: 16 (2 x 2 x 2 x 2) and  81 (3 x 3 x 3 x 3). Only the second option could be correct here because the clue states that you need an odd number.        

Once you get 1 Down, you also know the last digit in 1 Across (since 1 Across is a palindrome), and you therefore also know 3 Down.

What about 2 Down? There are several possible answers, but only one of them (25) lets you get an answer that fits the clue to the intersecting 4 Across. Finally, the fact that 1 Across is a palindrome lets you fill in the final digit there:

 

Beware of Experimenting
with Random Number Combinations

Mistakes can be costly because elapsed time is key to your score, If you enter two wrong numbers in any one square, that square will lock until a correct number is placed in another square in the grid. You can disable this 2-tries lockout by checking the box located in the puzzle.

Scoring
A timing clock starts automatically when you enter your first number into the game-grid. It runs until you have entered a number into each of the spaces in the game-grid. Your score will show the ratio of total correct responses to total possible responses. It will also show your total elapsed time.

Select your own Difficulty Levels
Each number locker is given a Brain-Gain Level of 1 (easiest), 2 (medium), or 3 (hardest). Click on one of these links to try games at the level you like. To make any game more difficult, try not to look at the Help links. But if you’re having difficulty getting started, HELP #1 contains clues to the correct words and HELP #2 gives the correct answer to one of the anagrams.

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