Overview
An anasearch is
a multi-part puzzle combining features of anagrams,
crossword puzzles, and word searches. First, we'll
give you a series of numbers which you translate into
letters by the following rule: 1 = A, 2 = B, and so
on. The result will be a word or (if there's a space
in the number series) two words. For example: 14 1 2 12 5 7 would
be NAB LEG.
How
to Begin
Once
you've written out the letters in a note pad as mentioned
above, you arrange those letters into a different word
(or words) following a clue accompanying the numbers.
For example: the clue "Bracelet" would lead
you from NAB LEG to BANGLE.

Some
clues are clever, others (like the one just given) are
more pedestrian. The tricky clues make reference to both
the solution and the source. "Long-winded orator",
for example, could get you from SNORE AT to SENATOR; "Drinkable
to a Polonais" could get you from POLE TAB to POTABLE.
Next,
you fill in an accompanying numbered grid by the same
principle you used for the original translation of the
number series into letters: 1 = A, etc. The final step
is to find and circle the solved anagrams in the
grid. Note that the words in the grid may run diagonally
in either direction, up as well as down, and across in
both directions.

If
you like anagrams but don’t like word searches, you can
just ignore the grid. If you want to make the puzzle
harder, skip the first step of translating the numbers
into letters. That way, all you’ll have is a clue with
nothing but the number of letters to help you get the
solution (kind of like a crossword puzzle without any
help from intersecting answers).
You
can also ignore the clues in solving the anagrams — but
you should always check your answer against the clue,
since many of the anagrams have multiple possible solutions.
For example, SEE GRANT could be rearranged
into either SERGEANT or ESTRANGE; the clue
“Reason to part” tells you the latter is correct.
The
many steps in an anasearch puzzle draw many different
brain skills. The initial step of translating numbers
into letters taxes your short-term or working memory
(barring, at least, the unlikely event that you’ve already
memorized the ordinal placement of every single letter
of the alphabet). If the first item is 2 5 20,
for example, you may automatically know that 2 = B, but
most people will have to count from the beginning of
the alphabet to figure out that 5 = E. Almost everyone
has to count from A to get a letter value for 20 (which
is T).
If
the next line has 3 1 18, you can deduce
the letter value for 18 either by counting from A all
over again (the simple-minded approach), or you can count
two letters backwards from T to get R — which taxes your
attention, concentration, or what psychologists call mental
tracking abilities. And if, a few lines down, 20
re-appears, you can either count from A again, or look
back at the first line to remind yourself of the letter
value, or try to remember the letter value from a few
lines back. The first approach is simple-minded and time-consuming,
the second is quicker but dependent on a crutch, while
the third taxes your short-term memory and — if you remember
well — can be quicker than looking back. By the time
you get to the end of the puzzle, you probably will have
memorized at least some number-letter correspondences
you didn't already know.
The
parts of your brain you’ll be using are likewise
numerous. As with the other letter and word manipulation
puzzles
(analocks, alphabetics, etc.), you’ll be using
word-retrieval and semantic interpretation regions of
your left-hemisphere
(Broca’s and Wernicke’s areas, for example).
The added task of devising a quick and efficient system
for
translating
numbers into their corresponding letters will tax “executive-attention” and planning regions of your frontal lobes, including
areas
to the front of Broca's. Recent PET scan studies
show particularly strong activation of the left frontal
lobe when verbal exercises impose a heavy burden on your
working memory.
The
less you rely on the crutch of looking back when you’re
translating the numbers into letters, the more you’ll
be using your working memory skills. Also, the less you
look back, the more likely you'll end up memorizing at
least some of the correspondences. If you were to do
anasearch puzzles regularly, repeated encounters with
the number-values of all the letters of the alphabet
would consolidate that knowledge into your long-term
memory, which might come in handy for cryptic notes or
party tricks.
Beware
of Experimenting
with Random Combinations
Mistakes
can be costly because elapsed time is key to your score.
If you enter two wrong letters in any one square, that
square will lock until a correct letter is placed in
another square in the grid. You can disable this 2-tries
lockout by checking the box located in the puzzle.
Scoring
A
timing clock starts automatically when you enter your
first letter into the game-grid. It runs until you have
entered a correct letter into each of the spaces in the
game-grid. Your score will show the ratio of total correct
responses to total possible responses. It will also show
your total elapsed time.
Select
Your Own Difficulty Levels
Each anasearch is
given a Brain-Gain Level of 1 (easiest), 2 (medium),
or 3 (hardest). Click on one of these links to try games
at the level you like. To make any game more difficult,
try not to look at the Help links. But if you're having
difficulty getting started, HELP #1 contains clues
to the correct words and HELP #2 gives the correct
answer to one of the anagrams. You are also provided
with ALPHABET-NUMBER sequence link, which should
be viewed only if you are a starter.
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